Agile Glossary

Sprint Planning

What is Sprint Planning?

Sprint planning is an event in the Scrum framework where the team determines the product backlog items they will work on during that sprint and discusses their initial plan for completing those product backlog items.

Teams may find it helpful to establish a sprint goal and use that as the basis by which they determine which product backlog items they work on during that sprint.

Who is involved in Sprint Planning

Sprint planning typically involves the entire team.

product owner identifies the candidate product backlog items and their relative priorities, as well as proposes a sprint goal.

The team members determine how many of the product backlog items they forecast they will be able to complete and determine how they will deliver those product backlog items.

scrum master or coach typically facilitates sprint planning in order to ensure that the discussion is effective and that there is an agreement on the sprint goal and that the appropriate product backlog items are included in the sprint backlog.

Where does Sprint Planning take place?

A good location for sprint planning is the team room so that you have access to all the information about your product backlog and you can reference and update any information radiators you may use.

If your team is distributed, sprint planning represents a good opportunity to gather everyone together so that your planning discussions can be more effective and reinforce the person-to-person connections of the team.

When does Sprint Planning take place?

Sprint planning occurs on the first day of a new sprint.

The event should occur after the sprint review and retrospective from the previous sprint so that any output from those discussions can be considered when planning for the new sprint. It does not have to occur immediately after those other two events. You’ll find it’s best to place a higher priority on scheduling sprint planning when the entire team is available.

You may find that it’s best to have a standing consistent time for sprint planning so that your team can keep that time slot clear from other engagements.

How is Sprint Planning Structured?

Sprint planning is typically split into two parts:

Part 1 – Scope

The team selects which items from a prioritized list of ready product backlog items (usually expressed as user stories) they forecast they will be able to complete during the sprint.

Here’s a sample agenda for the first part of sprint planning:

  • What is the goal for this sprint? Use this as a decision filter to determine which product backlog items to include in the sprint.
  • What product backlog items are ready and contribute toward the sprint goal?
  • Who is available for this sprint? Identify any vacations, holidays, or other activities that will impact everyone’s availability during the sprint.
  • What is the team’s capacity based on everyone’s availability
  • What items will the team include on the sprint backlog based on the sprint goal and the team’s capacity?
  • How confident does the team feel that they’ll be able to meet the sprint goal?

Part 2 – Plan

The team discusses in more detail how they will deliver the selected product backlog items. This may (but does not have to) include identifying tasks for the product backlog items, whether there are any dependencies between the items, and signing up for the initial product backlog items that each team member works on.


Also Known As

In cases where teams try to avoid Scrum-specific language, this event may be called iteration planning.


Expected Benefits

The main benefit of sprint planning is that it allows a team to start a new sprint with a shared understanding of what they will work on for that sprint, as well as an initial plan for how they approach that work.


Common Pitfalls

Sprint planning can become ineffective when your team does not have a properly refined product backlog from which to draw product backlog items. If you find yourself in this situation you inevitably have to spend time during sprint planning developing a better understanding of the product backlog items, which may include splitting stories and estimating.

You can address this issue by establishing a consistent backlog refinement process that results in a set of product backlog items that meet an agreed definition of ready. Those ready product backlog items can then serve as the potential product backlog items you consider for inclusion in the sprint.

Another issue arises when you don’t establish a specific goal for the sprint and wind up with a set of unrelated items that the team has to work on. This can result in your team performing a sprint’s worth of work but not feeling as though they’ve made a lot of progress.


When Applicable

Sprint planning is typically used when your team is following the Sprint framework, or the team’s methodology involved timeboxed iterations.

If you’re following a flow-based approach, you may still find an event similar to sprint planning helpful to build a shared understanding of the items that are queued up to work on next.


Potential Costs

Sprint planning can become costly when your team spends an inordinate amount of time planning compared to the act of delivering the product backlog items.

The Scrum Guide identifies a maximum of 8 hours for a month-long sprint. Many teams that follow a two-week sprint are able to effectively complete both parts of sprint planning within 1 – 2 hours.


Origins

Sprint Planning is one of the original Scrum events and was created as part of that framework.


Further Reading

Scrum Guide entry on Sprint Planning

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Additional Agile Glossary Terms

The "role-feature-reason" template is one of the most commonly recommended aids to write user stories: As a ... I want ... So that ...
"Information radiator" is the term for any of a number of visual displays which a team places in a highly visible location, so that all team members can see the latest information at a glance.
Class Responsibility Collaborator (CRC) Cards are an object oriented design technique teams can use to discuss what a class should know and do and what other classes it interacts with.
An Agile team frequently releases its product into the hands of end users, listening to feedback, whether critical or appreciative.
In software development, an "estimate" is the evaluation of the effort necessary to carry out a given development task; this is most often expressed in terms of duration.
Continuous Integration is the practice of merging code changes into a shared repository several times a day in order to release a product version at any moment. This requires an integration procedure which is reproducible and automated.
A Milestone Retrospective is a team's detailed analysis of the project's significant events after a set period of time or at the project's end.

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