Agile Glossary

Planning Poker

What is Planning Poker?

A playful approach to estimation, used by many Agile teams.

The team meets in presence of the customer or Product Owner. Around the table, each team member holds a set of playing cards, bearing numerical values appropriate for points estimation of a user story.

The Product Owner briefly states the intent and value of a story. Each member of the development team silently picks an estimate and readies the corresponding card, face down. When everyone has taken their pick, the cards are turned face up and the estimates are read aloud.

The two (or more) team members who gave the high and low estimates justify their reasoning. After a brief discussion, the team may seek convergence toward a consensus estimate by playing one or more further rounds.

Common Pitfalls

One pitfall of Planning Poker resides in making “convergence to consensus estimate” an obligation rather than a natural result of the conversation that follows a round of play. Doing so runs the risk of erasing useful information, i.e. the degree of uncertainty conveyed by a wide spread in the initial estimates.

Expected Benefits

  • using a structured, game-like format keeps things moving along and avoids the estimating meeting from getting bogged down in interminable discussions (this particular outcome was the original intent of the practice)
  • the meeting’s format offers an opportunity to leverage the knowledge of all team members, whereas, in a less structured meeting format, the more outgoing team members sometimes shut out the quiet ones
  • the conversation following the revealing of initial estimates is a great way to pool insights about the user story being discussed and surface implementation risks

Academic Publications

Exploratory studies by Nils Christian Haugen seem to confirm the value of the practices, which produces slightly better estimates than a single “expert’s”.

Origins

  • 1970s: Barry Boehm proposes “Wideband Delphi”, a forerunner of Planning Poker
  • 2002: the current form of Planning Poker is set out in an article by James Grenning
  • 2005: the Planning Poker technique is popularized in the Scrum community, as are a number of planning techniques, by Mike Cohn’s “Agile Estimating and Planning”

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Additional Agile Glossary Terms

A timebox is a previously agreed period of time during which a person or a team works steadily towards completion of some goal.
Test-driven development (TDD) is a style of programming where coding, testing, and design are tightly interwoven. Benefits include reduction in defect rates.
When "simple design" choices have far-reaching consequences, two or more developers meet for a quick design session at a whiteboard.
Continuous Integration is the practice of merging code changes into a shared repository several times a day in order to release a product version at any moment. This requires an integration procedure which is reproducible and automated.
Agile teams generally prefer to express estimates in units other than the time-honored "man-hours." Possibly the most widespread unit is "story points."
Class Responsibility Collaborator (CRC) Cards are an object oriented design technique teams can use to discuss what a class should know and do and what other classes it interacts with.

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