Agile Glossary

Estimation

What is Estimation?

In software development, an “estimate,” in the usual sense, consists of a quantified evaluation of the effort necessary to carry out a given development task; this is most often expressed in terms of duration.

The intent is to aggregate many such individual estimates, so as to obtain an indication of the overall duration, effort, or cost of a software project.

Common Pitfalls

Even within the Agile community, one finds many distinct schools of thought concerning the theory and practice of estimation. However, a broad consensus has emerged around a few typical mistakes:

  • estimates necessarily embody a component of uncertainty; “point” estimates are generally considered inadequate insofar as they fail to reflect that uncertainty
  • estimates are not the same as commitments; for instance, blaming a developer for taking 3 days what he estimated he would finish in 2 is a counter-productive attitude, usually leading to overinflated estimates in future
  • an estimate isn’t a final answer, it reflects the information that was on hand at the time of communicating it; it should always be permissible to update an estimate in light of new information, either upward or downwards

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Additional Agile Glossary Terms

A team adopting the "simple design" practice bases its software design strategy on a set of "simple design" principles.
Definition of Ready involves creating clear criteria that a user story must meet before being accepted into an upcoming iteration. This is typically based on the INVEST matrix.
An approach to estimation used by Agile teams. Each team member "plays" a card bearing a numerical value corresponding to a point estimation for a user story.
Antipatterns are common solutions to common problems where the solution is ineffective and may result in undesired consequences.
The definition of done is an agreed upon list of the activities deemed necessary to get a product increment, usually represented by a user story, to a done state by the end of a sprint.

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